ゲーム開発奮闘記

現在の関心事:UnityでiOS Androidアプリを作る事。Unityに感謝してます!

Unity ShiningEffect Tutorial

f:id:KTK_kumamoto:20170228123241g:plain
A tutorial of shiningEffect.


■Textures(使用テクスチャー)
1.shine1.png
→ add shader(加算シェーダー)
※↓It doesn't look snow-white, but it's a texture of removing.
(真っ白で見えませんが、抜きのテクスチャーです。)
f:id:KTK_kumamoto:20170228123331p:plain

2.par1.png
→ alpha shader(半透明シェーダー)
※↓It doesn't look snow-white, but it's a texture of removing.
(真っ白で見えませんが、抜きのテクスチャーです。)
f:id:KTK_kumamoto:20170228123346p:plain


■Resolution of an element(要素)
A.eff_shining1(add)
f:id:KTK_kumamoto:20170228123545g:plain

B.eff_center_shine(alpha)
f:id:KTK_kumamoto:20170228123556g:plain


Indication order(Sorting Fudge)(表示順番、Bが下でAが上)
B → A

■Breakdown
A.eff_shining1(add)
f:id:KTK_kumamoto:20170228124110p:plain

f:id:KTK_kumamoto:20170228124116p:plain

B.eff_center_shine(alpha)
f:id:KTK_kumamoto:20170228124122p:plain


■Point
Show semitransparent indication thing and "centerShine_alpha" to the back layer most.
f:id:KTK_kumamoto:20170228124408j:plain
f:id:KTK_kumamoto:20170228124416j:plain


“Good luck!”