Unity Render Pipeline メモ
今後のUnityのレンダリングの動向を調べるためのメモ (現在編集中:2019/02/07)
http://tips.hecomi.com/entry/2018/02/19/000846
https://blogs.unity3d.com/jp/2018/01/18/2018-and-graphics/
https://blogs.unity3d.com/jp/2018/01/31/srp-overview/
https://blogs.unity3d.com/jp/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/
■Unity Built-in Pipeline と Lightweight Pipelineの機能比較の資料の理解
https://docs.google.com/document/d/1MgoycUhS9xQKXxbTy1yHt7OCByI10rds3TyRBCSlFmg/edit