Swipe機能の実装の為のメモ
参考サイト http://forum.unity3d.com/threads/48601-Swipe-help-please
var startTime: float; var startPos: Vector2; var couldBeSwipe: boolean; var comfortZone: float; var minSwipeDist: float; var maxSwipeTime: float; function Update() { if (iPhoneInput.touchCount > 0) { var touch = iPhoneInput.touches[0]; switch (touch.phase) { case iPhoneTouchPhase.Began: couldBeSwipe = true; startPos = touch.position; startTime = Time.time; break; case iPhoneTouchPhase.Moved: if (Mathf.Abs(touch.position.y - startPos.y) > comfortZone) { couldBeSwipe = false; } break; case iPhoneTouchPhase.Stationary: couldBeSwipe = false; break; case iPhoneTouchPhase.Ended: var swipeTime = Time.time - startTime; var swipeDist = (touch.position - startPos).magnitude; if (couldBeSwipe && (swipeTime < maxSwipeTime) && (swipeDist > minSwipeDist)) { // It's a swiiiiiiiiiiiipe! var swipeDirection = Mathf.Sign(touch.position.y - startPos.y); // Do something here in reaction to the swipe. } break; } } }
明日もまた一日ガンバロー!